

The following map icons show your progress towards map completion. These icons show where Crafting materials can be gathered, if you have the right tools. The icon broadly describes the nature of the event, from fighting a certain enemy, claiming a location, protecting a person/item or gathering something. These icons are often accompanied by orange outlines and arrows painted on the map to indicate the scope or the direction of an event. The star shows your next destination, the arrows indicate a path you could take to reach this destination, the swirl icon indicates a map exit portal you could use to reach this destination.ĭynamic events appear in every explorable zone in Tyria. Your personal story is marked on the map with these green icons. Guild members will show up as these yellow dots. Non-party allies in World versus World will show up as green dots. Party members and allies show up as these blue dots. The dotted path behind this icon indicates the movement of the character through the zone, fading over time.

This icon indicates the position of your character on the map. The compass that appears on the map to aid in finding certain areas. When the display (HUD) is hidden, the ability to double-click waypoints on the map is disabled. When the map is up on screen, the player cannot toggle the user interface (HUD) with CTRL+ SHIFT+ H. Some points do not appear unless the map is zoomed in enough, so the map must be zoomed in enough for those to be highlighted. Moving the mouse pointer over each entry in the legend will make any revealed point or scout pointing to not yet revealed renown hearts flash on the map, making them much easier to find. The legends at the top left corner show the remaining points for world completion and completion of the current map. When the player has completely explored all of the zones, they are awarded with 2 Gifts of Exploration, an item required for the creation of a legendary weapon. If the player successfully discovers all of them in a zone, they are rewarded with a map completion bonus, giving them an item gift (usually a Transmutation Charge ), a number of experience points, a bonus in coins (not given to players for completing major cities' maps), two random Masterwork / Rare / Exotic items, and 40 of a useful, zone-level appropriate, crafting material.

Hovering the mouse pointer over a zone's name will display a popup with your completition track for this zone. Commanders can place additional markers.Įach zone has its own set of waypoints, hero challenges, vistas, renown hearts and points of interest. Players can communicate with party members by drawing on the map or the compass (Hold SHIFT+ Right-click), or display a red 'alert' marker ( SHIFT+ Left-click) you can also add your own personal markers ( ALT+ Left-click, which can be removed by a further Left-click on them). The compass shares much of the same information as the map as part of the heads-up display. Characters can continue to move while the map is open. The map shows a character-centered overhead view, presenting general information and markers that indicate nearby locations, events, and the character's most recent travel path. The map ( M) is the full-screen user interface element used to orient players and to enable instant travel using waypoints. For the explorable locations in the world, see Zone. This article is about the user interface element.
